![]() ![]() It would also be faster since every calculation is always the same, multiplying by 1.9X.Ģ) The lack of a native calculator app for iPad. Having a basic calculator built into yours would fix this. The only two problems are:ġ) You can only have one “slide out” app active assigned at a time, so one needs to choose between your(/OP’s) app or a calculator app. It’s really easy for me to open your (or OP’s) app while in FoE, and I actually have been doing that with your app for months now. ![]() At least in the iPad version of iOS, you can assign a secondary “slide out” app to open in a smaller window while staying in the primary app. ![]() Unfortunately I'm not sure you can code an app for iPhone/Android that is integrated within the game to use while you use the game. Personally I don’t really need a calculator to secure spots, but a quick way to multiply 585 by 1.9 without needing to leave the game screen would be a huge QoL increase for me. ![]() But it would save probably a good 10-20 seconds every time an iPad user takes a spot in a 1.9 thread, and that adds up fast if you’re very active in those threads. A little box (ideally with buttons beneath it so you don’t need to pull up your keyboard) where you enter a number, any number, and it automatically gets multiplied by 1.9. So one thing I’d love from an app like yours is just a simple automatic calculator option, ideally accessible right on its first screen. As a result, taking 1.9 spots from an iPad is a much bigger pain in the ass than it has to be. And every single third party calculator on the app store now has ads or a monthly subscription or collects data, because free stuff is also Uncool(tm). Apparently Jobs thought the iOS calculator app was ugly when displayed on a bigger screen, so it just doesn’t work. You know, Apple is Too Cool(tm) to include a calculator app on iPads. ![]()
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